Sign In To Proceed 2c2a

Don't have an ? 5d95n

osu! to create your own !
wiki
Requested page is not yet translated to the selected language (português). Showing English version.
The content on this page is incomplete or outdated. If you are able to help out, please consider updating the article!

Jump mapping techniques 552x6n

See Mapping techniques/Basics for a description on jumps. s2f1u

Hit Circle 4n3ag

Anti-Jumps 4o4q70

Nominator: Seibei4211

Anti-Jumps consist of a normal set of placed hit objects, followed by a stream of notes with half the spacing (placed closer) than the previous comboset.
This part could be a separate comboset.

Anti-SeibeiStyle-Jumps 3l4x1u

Nominator: Seibei4211

Anti-SeibeiStyle-Jumps consist of a beat stream with a few beats with the same spacing further apart on the timeline than the others in the same combo.

Basically, hit objects are placed to have the appearance of a constant beat; however, timeline-wise, they are spaced a bit further apart.

Centre Anti-Jumps 5a6sq

Nominator: NoHitter

Centre anti-jumps have a note or a slider placed in the centre while the other hit objects but are spaced the same in the timeline as a form of an anti-jump.

Large Jumps 1y2t2r

¯\_(ツ)_/¯

Oibon Jumps 3iw6w

Nominator: Zekira

Oibon jumps are jumps from the left side of the screen to the right side (or vice versa).

Slider r3m42

Nominator: Blue Dragon

B&F sliderbased jumps consist of making a back and forth jump (or triangle) using the slider as the base for the jump.

Endpoint Slider Jumps 55226i

Nominator: Lybydose

Endpoint slider jumps use two sliders, and a hit circle.
A slider is mapped, followed by a hit circle, followed by a horizontally-flipped copy of the slider.

Orbital Sliders 3g1a2

Nominator: Card N'FoRcE

Orbital sliders use mirrored sliders with a note in the middle.

This usually uses a beat long slider.
This is followed by a hit circle that is half the beat of the first slider, a beat afterwards.
This is then followed by another beat long slider that is half the beat of the hitcircle.